The Gameboy Development Kit (GBDK) was put together by Pascal Felber. With it you can write programs in C and assembler for use on the various Gameboy emulators, or even a real Gameboy if you have the necessary hardware. It was ported to RISC OS, with only a few minor alterations, using GCC and UnixLib.
The complementary maketiles utility can be blamed entirely on me, and is used to convert RISC OS sprite files into tile data for use with the GBDK. It can output the data in a format suitable for either assembler or C usage.
You will need a copy of GCC 2.7.2 and UnixLib to recompile the GBDK sources.
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9 April 1997 |